Cellular Automata
Outer Totalistic Cellular Automata
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Neighbourhood counts for survival and birth
S0
S1
S2
S3
S4
S5
S6
S7
S8
B0
B1
B2
B3
B4
B5
B6
B7
B8
Number of cell states
2
3
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5
6
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10
11
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25
State 1 color
State n color
Interesting cellular automata rules
2x2=125/36/2
3 State Amoeba (Jason Rampe)=45678/36/3
34 Life=34/34/2
5 State Amoeba (Jason Rampe)=45678/356/5
7 State Pulsating Amoeba (Jason Rampe)=45678/356/7
Amoeba=1358/357/2
Assimilation=4567/345/2
BelZhab Sediment (Jason Rampe)=145678/23/8
BelZhab=2/23/8
Black Oil (Jason Rampe)=23467/4/2
Blobby Coagulations (Jason Rampe)=145678/058/2
Block Builder (Jason Rampe)=357/08/7
Block Builder 2 (Jason Rampe)=346/017/7
Boiling (Jason Rampe)=13/23/4
Brain Wars (Jason Rampe)=4567/237/4
Brian's Brain (Brian Silverman)=/2/3
Burning Chenille (Jason Rampe)=03458/234567/5
Chenille=05678/24567/6
Coagulations=235678/378/2
Cooties (Rudy Rucker)=23/2/8
Coral=45678/3/2
Day And Night (Nathan Thompson)=34678/3678/2
Decaying Spirals (Jason Rampe)=3/12345/6
Diamoeba (Dean Hickerson)=5678/35678/2
Doozers (Jason Rampe)=4567/23/4
Fabric Rungs (Jason Rampe)=456/23456/4
Faders (Rudy Rucker and John Walker)=2/2/8
Fire Balls (Jason Rampe)=3467/2/4
Flakes (0.1 probability) (Janko Gravner)=012345678/3/2
Fuzzy Swirls (Jason Rampe)=34/23/5
Game Of Life (John Conway)=23/3/2
Highlife (Nathan Thompson)=23/36/2
Inverse Life (Jason Rampe)=34678/0123478/2
Jason's Brain (Jason Rampe)=3/23456/4
Jason's Brain 2 (Jason Rampe)=3/2356/4
Jason's Brain 3 (Jason Rampe)=4/24568/3
Jason's Brain 4 (Jason Rampe)=35/23467/4
Lattice (Jason Rampe)=345/3/3
Long Life (Andrew Trevorrow)=5/345/2
Maze 1=345/3/2
Maze 2=2345/3/2
Maze 3=12345/3/2
Move=245/368/2
Pseudo Life 2=238/368/2
Pseudo Life=238/357/2
Puffy Clouds=256/245/5
RainZha (Rudy Rucker and John Walker)=2/23/8
Ripples (Jason Rampe)=168/23457/4
Scabs (Jason Rampe)=0124567/0345/9
Sedimental 0.3 Probability (John Elliott)=45678/25678/4
Semi-Stable Spirals (Jason Rampe)=34/234/5
Single Point Carpet Layer (Jason Rampe)=145/145/15
Single Point Carpet Layer 2 (Jason Rampe)=146/146/15
Single Point Carpet Layer 3 (Jason Rampe)=145/145/10
Single Point Carpet Layer 4 (Jason Rampe)=0468/04678/10
Single Point Carpet Layer 5 (Jason Rampe)=12/128/20
Single Point Carpet Layer 6 (Jason Rampe)=1234678/12578/2
Single Point Construction (Jason Rampe)=012456/068/2
Single Point Diamond (Jason Rampe)=0146/037/3
Single Point Fractal Lattice (Jason Rampe)=123/1/2
Single Point Octagon (Jason Rampe)=1245/026/6
Single Point Octagon 2 (Jason Rampe)=12345/0235678/5
Single Point Octagon 3 (Jason Rampe)=678/0478/25
Single Point Slow Growth (Jason Rampe)=013456/0235/4
Single Point Square Ripples (Jason Rampe)=57/1237/6
Single Point Squished Circle (Jason Rampe)=0456/0235/4
Single Point Star Burst (Jason Rampe)=2345/1345/10
Single Point Star Burst 2 (Jason Rampe)=2345/1345/25
Single Point Star Burst 3 (Jason Rampe)=234678/1234678/15
Single Point Symetry (Jason Rampe)=1357/1357/2
Star Wars (Mirek Wojtowicz)=345/2/4
Transers (John Elliott)=345/26/5
Reference
0 cycles