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Version 88.6 - 3rd of December, 2021
1. Added Masked Prompts Text-to-Image.

Version 88.5 - 30th of November, 2021
1. Added Multi-Perceptor VQGAN+CLIP v3 Text-to-Image.

2. Fixed a bug that caused a crash with Text-to-Image movies when the "Create new subfolder for each movie created" option was checked.

3. Added Recursize Zoom Movie option to Multi-Perceptor CLIP Guided Diffusion Text-to-Image.

Version 88.4 - 28th of November, 2021
1. Added 360Diffusion Text-to-Image.

2. Text-to-Image images and movie frames are now saved from within the Python scripts to improve stability.

Version 88.3 - 24th of November, 2021
1. Updated script for CLIP Guided Diffusion Secondary Model Method Text-to-Image.

2. Added Multi-Perceptor CLIP Guided Diffusion Secondary Model Method Text-to-Image.

3. Added option to only save every nth frame when creating movies.

Version 88.2 - 22nd of November, 2021
1. Added CLIP Guided Diffusion Secondary Model Method Text-to-Image.

2. Added new 3D Photo Inpainting mode.

3. Added Open and Save buttons to Text-to-Image so settings can be saved and loaded.

Version 88.1 - 18th of November, 2021
1. Fixed bug with AnimeGANv2 when processing single images.

2. Fixed bug with Multi-Perceptor CLIP Guided Diffusion failing when ddim is checked.

3. Added Hypertron Text-to-Image.

Version 88.0 - 15th of November, 2021
1. Added Multi-Perceptor VQGAN+CLIP Text-to-Image.

2. Fixed bug with AnimeGANv2 when output directory had spaces in the path.

3. Removed dependency on GIT command line.

4. Fixed crash with Super Resolution mode.

Version 87.9 - 14th of November, 2021
1. Added option to set background color of RenderMan renders.

2. Added more Super Resolution options to Text-to-Image settings.

3. Added option to customize ant sim worlds from a bitmap.

4. Added checkpoint option to CLIP Guided Diffusion v6 Text-to-Image.

5. Added custom image sizes to CLIP Guided Diffusion v6 Text-to-Image.

6. Added AnimeGANv2.

Version 87.8 - 9th of November, 2021
1. Added option to set background color of 3D OpenGL renders.

2. Added use checkpoint option to Multi-Perceptor CLIP Guided Diffusion Text-to-Image to use less GPU VRAM and allow larger resolution images.

3. Simplified OBJ exports for 3D Cellular Automata types.

Version 87.7 - 8th of November, 2021
1. DeepDream settings now remain unchanged when batch processing a directory of images.

Version 87.6 - 6th of November, 2021
1. Fixed crash with Text-to-Image batch image processing.

Version 87.5 - 5th of November, 2021
1. Added new ruDALL-E Text-to-Image.
2. Added image batch process ability to PyTorch Style Transfer.
3. Added custom image size options to Multi-Perceptor CLIP Guided Diffusion Text-to-Image.
4. Added new ruVQGAN+CLIP Text-to-Image.
5. Fixed script bug when using Experimental VQGAN Text-to-Image.

Version 87.4 - 2nd of November, 2021
1. Fixed bug that could cause auto CLIP captioning to crash in Text-to-Image.
2. Added new Ultraquick CLIP Guided Diffusion Text-to-Image.
3. Batch image procesing now works as expected in Multi-Perceptor CLIP Guided Diffusion Text-to-Image.

Version 87.3 - 30th of October, 2021
1. Added Patreon link to the begging for donations dialog.
2. Added 256x256 image size option to Multi-Perceptor CLIP Guided Diffusion Text-to-Image.
3. Fixed bug that caused TensorFlow Style Transfer dialog to not display correctly.
4. Fixed bug that caused TensorFlow DeepDream dialog to not display correctly.

Version 87.2 - 29th of October, 2021
1. Added new Pixel MultiColors Text-to-Image.
2. Added seed image option for Multi-Perceptor CLIP Guided Diffusion Text-to-Image.

Version 87.1 - 25th of October, 2021
1. Added new Multi-Perceptor CLIP Guided Diffusion Text-to-Image.

Version 87.0 - 22nd of October, 2021
1. Added SPSR Super Resolution option.
2. All GLSL shader code has been updated to Version 4.2 compatibility.
3. Added new Visions of AI v2 Text-to-Image.

Version 86.9 - 20th of October, 2021
1. Updated SytleGAN3 code to latest version to avoid possible UTF8 decoder issues.
2. Updated download link for dead Text-to-Image model.
3. Added dark and light Windows 11 GUI themes for those on previous OS versions who want the Windows 11 look.
4. Fixed bug with Julia Set zoom movie scripts.
5. Added Visions of AI Text-to-Image.

Version 86.8 - 15th of October, 2021
1. Improved PyTorch DeepDream model downloading process.
2. Improved PyTorch Style Transfer model downloading process.

Version 86.7 - 14th of October, 2021
1. Added CLIP guided option for StyleGAN3 movies.
2. Movie frame files always use PNG format now.

Version 86.6 - 13th of October, 2021
1. Fixed bug with 3D Accretor search showing 3D Options after each search.
2. Fixed bug with Pixel Direct Text-to-Image complaining about missing clip library.
3. Added new StyleGAN3 mode.
4. Fixed combobox display corruption on Windows 11.

Version 86.5 - 11th of October, 2021
1. Added Pixel Direct Text-to-Image.
2. Added FourierVisions Text-to-Image.
3. Added PyramidVisions Text-to-Image.

Version 86.4 - 9th of October, 2021
1. Fixed bug with DeepDream processing of a directory of images.

Version 86.3 - 7th of October, 2021
1. Added DirectVisions Text-to-Image.

Version 86.2 - 5th of October, 2021
1. Fixed bug with Text-to-Image scripts causing a crash.

2. Added CLIP styling to StyleGAN2 ADA so images can be customized according to a text prompt.

Version 86.1 - 4th of October, 2021
1. Added new VQGAN+CLIP Animations Text-to-Image.

2. Added more error detection and auto-retry when CLIP Image Captioning fails.

3. Tweaked CLIP Image Detection accuracy settings.

4. Fixed bug with Pixray seed images being ignored.

5. Fixed bug with Text-to-Image batch processing for a directory of images.

Version 86.0 - 30th of September, 2021
1. Added new Personality CLIP Image Captioning.

2. Added more error detection to help with Python and PyTorch issues.

3. Added options to batch process a directory of images using both DeepDream modes.

Version 85.9 - 25th of September, 2021
1. Added barrel distortion pinch and punch to Text-to-Image recursive zoom movies.

2. Added option for seed image in CLIP Guided Diffusion V6 Text-to-Image.

3. Added more error detection and help for Python scripts.

4. Added SwinIR Super Resolution.

5. Added Turn button to easily toggle portrait and landscape in Text-to-Image.

6. Removed install option for portable installation.

Version 85.8 - 22nd of September, 2021
1. Fixed bug with Aleph2Image Text-to-Image scripts.

2. Fixed bug with Text2Image v2 Text-to-Image script.

3. Added CLIPDraw Text-to-Image.

4. Added PixelDraw Text-to-Image.

Version 85.7 - 20th of September, 2021
1. Added option to correctly compare all objects in 3D Gravity mode.

2. Fixed bug with Aleph2Image Gamma Text-to-Image.

3. Removed unnecessary warnings from Text-to-Image stats.

4. Added MSE Regulized Modified Text-to-Image.

5. Added CLIP Guided Diffusion v6 Text-to-Image.

6. Added Pixray Text-to-Image.

7. Updated to latest Quick CLIP Guided Diffusion Text-to-Image script.

8. Added option to batch process a series of text prompts with Text-to-Image.

Version 85.6 - 17th of September, 2021
1. Updated to latest Quick CLIP Guided Diffusion Text-to-Image script.

2. Updated to latest CLIP Guided Diffusion v5 Text-to-Image script.

3. Added Unicode character support to Text-to-Image prompt builder txt files.

4. Fixed bug that caused an error when CLIP Guided Diffusion iterations were set larger than 1000.

Version 85.5 - 15th of September, 2021
1. Fixed bugs with Text-to-Image scipts saving incorrect image sizes when using non-square aspect ratios.

2. Added CLIP Guided Diffusion v5 Text-to-Image.

3. Updated to latest Quick CLIP Guided Diffusion Text-to-Image script.

4. Added more options to Text-to-Image random prompt builder.

Version 85.4 - 14th of September, 2021
1. Added widescreen image size options to the Text-to-Image scripts that support non square image aspect ratios.

2. Added SlideShowVisions Text-to-Image.

3. Added Quick CLIP Guided Diffusion Text-to-Image.

4. Added more error detection to various machine learning modes.

Version 85.3 - 10th of September, 2021
1. Added new Real-ESRGAN PyTorch Super Resolution options.

2. Added batch and script support to "CLIPIT", "VQGAN+CLIP v5", "Zeta Quantize" and "Experimental VQGAN" Text-to-Image.

Version 85.2 - 8th of September, 2021
1. Updated CLIP Guided Diffusion 512x512 Text-to-Image code.

2. Added hotkeys to select previous and next mode.

Version 85.1 - 8th of September, 2021
1. Added more error detection to Text-to-Image mode.

2. Added new Zeta Quantize Text-to-Image.

3. Added new Experimental VQGAN Text-to-Image.

Version 85.0 - 6th of September, 2021
1. Added new Art Machine Text-to-Image.

2. Added new VQGAN+CLIP v5 Text-to-Image.

3. Added new Zoetrope 5.5 Text-to-Image.

Version 84.9 - 4th of September, 2021
1. Added new CLIPIT Text-to-Image.

2. Added more error detection for Text-to-Image scripts that will point out missing Python libraries to the user.

Version 84.8 - 2nd of September, 2021
1. CLIP Decision Transformer Text-to-Image can now batch generate multiple images at a time.

Version 84.7 - 31st of August, 2021
1. Added new CLIP Decision Transformer Text-to-Image.

2. Removed VQGAN+CLIP Video Stylization from Text-to-Image.

Version 84.6 - 30th of August, 2021
1. Removed "Monster Maker" Text-to-Image support at the request of the script author.

2. Fixed bug that caused updates to Machine Learning directory to still use old location if user had changed the directory to a new location.

Version 84.5 - 28th of August, 2021
1. Added option to use Real-ESRGAN 4x Super Resolution outside Text-to-Image mode.

2. Added VQGAN+CLIP Video Stylization to Text-to-Image.

Version 84.4 - 25th of August, 2021
1. Added Real-ESRGAN 4x Super Resolution option to Text-to-Image mode.

2. Added option to batch process a directory of images with Text-to-Image.

Version 84.3 - 20th of August, 2021
1. Fixed thread bug that could cause Text-to-Image scripts to cause computer to freeze without warning.

Version 84.2 - 17th of August, 2021
1. Added option to specify a custom directory for machine learning related files.
2. Added scripting abilities to Text-to-Script.

Version 84.1 - 12th of Ausgust, 2021
1. Updated machine learning detection to support new PyTorch version.

Version 84.0 - 11th of Ausgust, 2021
1. Fixed bug with Monster Maker Text-to-Image.

2. Improved output quality of Deep Daze Text-to-Image.

3. Added MSE Regulized Text-to-Image.

4. Added Sequential VQGAN+CLIP Text-to-Image.

5. Added CLIPRGB ImStack Text-to-Image.

6. Added new CLIP Image Captioning mode.

7. Added CLIP Guided Diffusion v4 Text-to-Image.

Version 83.9 - 5th of August, 2021
1. Added more complex Text-to-Image prompt builder.

2. Added CLIP Guided Diffusion v2 Text-to-Image.

3. Added CLIP Guided Diffusion v3 Text-to-Image.

4. Added CLIPRGB Text-to-Image.

5. Added Zoetrope 5 Text-to-Image.

6. Added CLIP RGB Optimization Text-to-Image.

Version 83.8 - 1st of August, 2021
1. Added Monster Maker Text-to-Image.

2. Added CLIP Guided Diffusion Text-to-Image.

Version 83.7 - 28th of July, 2021
1. Removed CLIP-GLaSS Text-to-Image script.

2. Added 768, 1024, 2048 and 4096 size options for Text-to-Image.

3. Added a prompt builder to help create random Text-to-Image prompts.

Version 83.6 - 25th of July, 2021
1. Fixed bugs with Text-to-Image recursive zoom movie checkboxes not setting optimal iterations.

2. To avoid potential display issues, program will restart when dragged between monitors with different resolutions.

Version 83.5 - 21st of July, 2021
1. Fixed bug with Super Slo-Mo not correctly sizing output videos.

2. Text-to-Image zooming now uses Image Magick for smoother sub pixel zooms, rotations and panning.

3. Fixed bug with saving Text-to-Image movie frames as PNG format.

4. Added options for new CLIP models ViT-B/16 and RN50x16 to Text-to-Image.

Version 83.4 - 10th of July, 2021
1. Added MSE VQGAN+CLIP z+quantize Text-to-Image.

Version 83.3 - 8th of July, 2021
1. Added Text2Image VQGAN Text-to-Image.

Version 83.2 - 6th of July, 2021
1. Fixed bug with movie generation from VQGAN Gumbel Text-to-Image.

2. Super-SloMo now outputs in highest quality MP4 format.

3. Added Aphantasia Text-to-Image.

Version 83.1 - 28th of June, 2021
1. Moved Text-to-Image Gumbel to its own tab to avoid errors.

2. Added new OpenAI DVAE+CLIP Text-to-Image.

Version 83.0 - 26th of June, 2021
1. Added new Text-to-Image Gumbel.

2. Removed LSTM Music Composer as it is not compatible with newer TensorFlow versions that Visions of Chaos now uses.

3. Text-to-Image input phrases now correctly accept | characters without crashing.

Version 82.9 - 23rd of June, 2021
1. Added option to batch Super Resolution process a directory of images.

2. Fixed bug with VQGAN+CLIP codebook Text-to-Image.

3. Added new VQGAN+CLIP v4 Text-to-Image.

4. Added more exception catching to Text-to-Image to try and make it more resilient against potential Python issues.

Version 82.8 - 21st of June, 2021
1. Fixed bug with Text-to-Image model downloads.

Version 82.7 - 20th of June, 2021
1. Fixed download bug with PyTorch Deep Dream models.

2. Fixed download bug with PyTorch Style Transfer models.

3. Fixed download bug with PyTorch Super Resolution models.

Version 82.6 - 19th of June, 2021
1. Added more checks to machine learning model downloads to catch issues with incomplete models.

Version 82.5 - 18th of June, 2021
1. Updated internal FFMPEG exe to latest version.

2. Added options to create zoom movie from repeatedly iterating "VQGAN+CLIP z+quantize" and "VQGAN+CLIP v3" Text-to-Image.

3. Added Super-SloMo optical flow processing frame interpolation option to Movie Build options.

Version 82.4 - 15th of June, 2021
1. Fixed minor bug with StyleGAN2 ADA model downloading.

2. Fixed minor bug with Text-to-Image model downloading.

Version 82.3 - 14th of June, 2021
1. Added new "Aleph2Image Dall-E Remake" Text-to_Image.

2. Added new "VQGAN+CLIP v3" Text-to_Image.

3. Improved required Machine Learning models automated downloads.

Version 82.2 - 10th of June, 2021
1. Added new "The Big Sleep Customized" Text-to_Image.

2. Added new "Big Sleep Minmax" Text-to_Image.

3. Added new "CLIP Pseudo Slime Mold" Text-to_Image.

4. Added option to select CLIP Model for supported Text-to_Image systems.

Version 82.1 - 3rd of June, 2021
1. Added option to kill python.exe before running any machine learning scripts.

2. Improved checks for machine learning support under Options dialog.

Version 82.0 - 1st of June, 2021
1. Fixed bug with Portable installation not copying Machine Learning related files to the correct location.

2. Added more options to Aleph2Image Delta v2 Text-to-Image.

Version 81.9 - 25th of May, 2021
1. Added Text2Image V2 Text-to-Image.

2. Fixed bug that caused crash when fog was enabled in Mandelbulb mode.

Version 81.8 - 23rd of May, 2021
1. Added Deep Daze Fourier Text-to-Image.

2. Added more Text-to-Image options.

Version 81.7 - 19th of May, 2021
1. Fixed bug with 2D Particle Life mode.

2. Added option to save Text-to_Image updates as movie frames.

3. Improved speed of Deep Daze Text-to-Image.

Version 81.6 - 15th of May, 2021
1. Fixed bug with CLIP-GLaSS Text-to-Image.

2. Added three new Aleph2Image Gamma Text-to-Image options.

Version 81.5 - 12th of May, 2021
1. Added VQGAN+CLIP z+quantize Text-to-Image option.

2. Added VQGAN+CLIP codebook Text-to-Image option.

Version 81.4 - 10th of May, 2021
1. Added exception catch to stop rare crash in Text-to-Image mode that can stop a batch run completing.

2. Added CLIP-GLaSS as a Text-to-Image option.

3. Fixed bug with 4D CA neighborhood calculations.

4. Fixed bug with Mandelbrot render to BMP.

Version 81.3 - 2nd of May, 2021
1. Added option to enable Warning messages in all Machine Learning modes to help diagnose problems when they occur.

2. Machine Learning checks now check if the correct PyTorch version is installed.

Version 81.2 - 29th of April, 2021
1. Updated Text-to-Image mode.

Version 81.1 - 23rd of April, 2021
1. Moved Super Resolution to its own sub menu so it can be used on any image.

Version 81.0 - 19th of April, 2021
1. Added SRRESNET, SRGAN, ESRGAN and PSNR Super Resolution models to StyleGAN2 ADA.

2. Added Text-to-Image mode using Deep Daze and Big Sleep .

3. Fixed texture creation bug that caused the GLSL shader editor to crash on PCs with older GPUs.

Version 80.9 - 13th of April, 2021
1. Cleaned up and simplified machine learning logging to hide unnecessary information logs.

2. Disabled unsupported modes (3D Gravity, Multiple Neighborhoods Cellular Automata 2, Root-Finding Fractals 2) when an integrated Intel GPU is detected.

3. Updated TensorFlow and PyTorch scripts to support latest NVIDIA 3090 Ampere architecture GPUs.

4. Added new PyTorch DeepDream mode.

5. Added new PyTorch Style Transfer mode.

6. Added new PyTorch StyleGAN2 ADA mode.

7. Fixed bug that caused Genetic Art tween animations to crash on last frame.

Version 80.8 - 5th of April, 2021
1. Added auto-backup and restore functionality to Custom Formulas to recover from bad code that crashes Visions of Chaos.

2. Added x2 and /2 buttons to 3D Multiphase Smoothed Particle Hydrodynamics mode to easily scale size and detail of simulations.

3. Upgraded all TensorFlow functionality to version 2 to support the latest Ampere architecture GPUs.

Version 80.7 - 21st of March, 2021
1. Fixed bug that could cause Root-Finding Fractals to freeze PC.

2. Fixed bug that caused random1 uniform in Custom Formulas to always be set to 0.

Version 80.6 - 16th of March, 2021
1. Added all MNCA sample files from YouTube videos.

Version 80.5 - 12th of March, 2021
1. Disabling unsupported GLSL modes is now based on GPU supported version number.

2. Added 1578 new Multiple Neighborhoods Cellular Automata variations.

Version 80.4 - 8th of March, 2021
1. Added 158 new Multiple Neighborhoods Cellular Automata variations.

2. Added new GPU accelerated Root-Finding Fractals 2 mode.

3. Added warning to advise not running Visions of Chaos under Wine if detected.

4. Fixed bug with Multiple Script converter.

Version 80.3 - 25th of February, 2021
1. Fixed display bug with Reaction-Diffusion when 3D lighting effect disabled.

2. Fixed bug with neural network 2D CA search functionality.

3. Added option for pixel size in the Multiple Neighborhoods Cellular Automata mode.

4. Fixed bug with full screen toolbar not auto-hiding correctly.

5. Added 224 new Multiple Neighborhoods Cellular Automata variations.

Version 80.2 - 22nd of February, 2021
1. Added 648 new Multiple Neighborhoods Cellular Automata variations.

Version 80.1 - 18th of February, 2021
1. Simplified Mitsuba and RenderMan settings dialogs.

2. Added toolbar back, random and next buttons for Custom Formula mode.

3. Added new Multiple Neighborhoods Cellular Automata 2 mode.

4. Added option to create Ping Pong movies from frames that have the frame sequence as normal and then append the same frames in reverse.

Version 80.0 - 13th of February, 2021
1. Forest Fire mode much faster.

2. Add option to set pixel size for GLSL shaders.

Version 79.9 - 7th of February, 2021
1. Added option to render Particle Life and Primordial Particle Systems as 2D metaballs.

2. Added options for movie frame creation (stop after n frames, skip first n frames, shutdown when finished)

Version 79.8 - 1st of February, 2021
1. Fixed bug that caused GLSL Lyapunov fractal output to not match CPU output.

2. Added new 4D Accretor Cellular Automata mode.

3. Added new 3D Rule Table Cellular Automata mode.

4. Fixed OpenGL display bug when Visions of Chaos was run on systems with multiple monitors at different scaling/resolutions.

5. Mitsuba and RenderMan are now executed in idle priority to allow other programs to stay responsive.

6. Added option to set background color for Snowflake generator modes.

7. Added option to set RenderMan lights to match light settings in OpenGL settings dialog.

Version 79.7 - 21st of January, 2021
1. Added new 5D Cellular Automata mode.

Version 79.6 - 16th of January, 2021
1. Added option to hide particles with few neighbors in 3D Multiphased Smoothed Particle Hydrodynamics.

2. Added option to run Nvidia Optix denoiser to finshed RenderMan renders.

3. RenderMan default samples dropped from 64 to 32. Faster renders that still have acceptable quality.

Version 79.5 - 13th of January, 2021
1. Render statistics for Mitsuba and RenderMan are now smoother and flicker free.

2. Fixed out of memory error when rendering RenderMan rib files over 1 GB in size.

3. Fixed bug that caused RenderMan surrounding boxes to not be rendered when selected.

4. Added option to render DLA3D using RenderMan blobby implicit surface metaballs.

5. Added option to render 3D SPH fluids using RenderMan blobby implicit surface metaballs.

6. Added option to render 3D Cyclic Cellular Automata using RenderMan blobby implicit surface metaballs.

7. Added option to render 3D Generations Cellular Automata using RenderMan blobby implicit surface metaballs.

8. Added option to render 3D Accretor Cellular Automata using RenderMan blobby implicit surface metaballs.

9. Added option to render 3D Particle Life using RenderMan blobby implicit surface metaballs.

10. Added option to render 3D Ant Automata using RenderMan blobby implicit surface metaballs.

11. Added option to render 3D History Dependent Cellular Automata using RenderMan blobby implicit surface metaballs.

12. Added option to render 3D Rock Paper Scissors Cellular Automata using RenderMan blobby implicit surface metaballs.

13. Added option to render 3D Stochastic Cellular Automata using RenderMan blobby implicit surface metaballs.

14. Added option to render 3D Jos Stam Fluid using RenderMan blobby implicit surface metaballs.

15. Added option to render 3D Voxel Automata Terrain using RenderMan blobby implicit surface metaballs.

16. Added option to render 4D Cyclic Cellular Automata using RenderMan blobby implicit surface metaballs.

17. Added option to render 4D Generations Cellular Automata using RenderMan blobby implicit surface metaballs.

18. Added option to render 4D Rock Paper Scissors Cellular Automata using RenderMan blobby implicit surface metaballs.

19. Added option to render Stacked Generations Cellular Automata using RenderMan blobby implicit surface metaballs.

20. Added option to render 3D Gravity Sets using RenderMan blobby implicit surface metaballs.

21. CA modes auto-FPS adjustment is now much smoother without noticable jerky speed adjustments between frames.

Version 79.4 - 1st of January, 2021
1. Fixed bug with Physarum turn angles.

2. Added options to start Physarum simulations from circle shapes.

Version 79.3 - 18th of December, 2020
1. Added cross eyed option for anaglyph 3d renders.

2. Added another 5 "Rampe" variations to the 3D Strange Attractors mode.

3. Fixed bug with 3D Spirograph anaglyph renders reversing red/blue eye images.

4. Fixed bug with rotating Mandelbulb anaglyph movie frames.

5. Added new GPT-2 text generator mode.

Version 79.2 - 5th of December, 2020
1. Added more options and stats to OBJ export.

2. Fixed bug that caused Voxel Automata Terrain OBJ export files to be incorrectly rotated.

3. Fixed bug that caused CA modes to occasionally crash when auto-adjust CA FPS was checked.

4. Added option for anaglyph eye divergence angle to be specified.

5. Fixed bug that cause Julia Set random buttons to not correctly reset fractal coordinates.

Version 79.1 - 29th of November, 2020
1. Lattice Boltzmann Method speed improvements.

2. Added zoom in and zoom out buttons to Physarum Simulation modes.

3. Anaglyph OpenGL rendering speedups.

4. Fixed bug that caused crash when exporting larger OBJ files.

Version 79.0 - 6th of November, 2020
1. Fixed bug that caused crash at startup on some non-English language systems.

Version 78.9 - 31st of October, 2020
1. Fixed bug with Lattice Boltzmann Method 2 mode that caused broken symmetries in fluid flows.

2. Added oversample option to Lattice Boltzmann Method 2 mode for more detailed flow shapes.

3. Fixed bug with Ctrl-C and Ctrl-V not working with Shader Editor.

Version 78.8 - 15th of October, 2020
1. Added random friction to Lorenz Waterwheel simulations so the wheel does not stabilize into boring wobbling movement.

2. Added option to use either lbfgs or adam optimizer for Style Transfer.

3. Fixed bug that caused crash when trying to build movie from any OpenGL shader output.

Version 78.7 - 20th of September, 2020
1. Ctrl-C now copies text as expected in Custom Formula Editor.

2. Fixed tab order in Custom Formula Editor.

3. Fixed bug with Householder Root-Finding Fractal calculations.

4. Fixed bug that stopped Enter key working on Custom Formula Editor description and author fields.

Version 78.6 - 15th of August, 2020
1. Fixed bug that caused Visions of Chaos to crash when adding the first point to a movie script.

Version 78.5 - 3rd of August, 2020
1. Improved performance of Eulerian Marker-and-Cell Fluid mode.

2. Added dropdown to select GPU or CPU for Style Transfer calculations.

Version 78.4 - 23rd of July, 2020
1. Improved stability of Mandelbrot 3D extrusions clicking and dragging.

2. Disabled 3D extrusion button when Mandelbrot orbit traps enabled.

3. Cube divider rule numbers are now checked to make sure they are valid before rendering begins.

4. Fixed bug with screen saver crashing.

5. Added detection code to make sure Mitsuba has finished rendering a scene before trying to open the output image.

Version 78.3 - 3rd of July, 2020
1. Added new 3D Hexagonal Cellular Automata mode.

2. Toolbar icons now render cleaner when GUI themes are enabled.

3. Multi-scale Turing Patterns mode speed improvements.

4. Added code to detect and report when Mitsuba fails to render a scene.

Version 78.2 - 4th of June, 2020
1. Reaction Diffusion mode is now almost twice as fast.

2. Pixel size option added to DLA, HPP LGA, Reaction Diffusion and Multi-scale Turing Patterns modes.

Version 78.1 - 1st of June, 2020
1. Updated installer to latest version so there is no longer a delay at the "Preparing to install" stage.

2. Windows XP and Windows Vista no longer supported.

Version 78.0 - 31st of May, 2020
1. Denoising is now automatically disabled under unsupported 32 bit Visions of Chaos.

2. Added a few more GUI Styles/Themes.

3. Windows Wallpapers created from Visions of Chaos are now saved into "My Pictures" folder.

Version 77.9 - 28th of May, 2020
1. Added contrast setting to IFS mode.

2. Added image processing option for NVIDIA's OptiX denoiser.

Version 77.8 - 27th of May, 2020
1. Flame mode is now 2 times faster.

2. IFS mode is now 3 times faster.

3. Fixed cell survival logic bug in 2D, 3D and 4D Generations Cellular Automata modes.

4. Fixed cell survival logic bug in 2D and 3D Alternating Neighborhoods Cellular Automata modes.

5. Fixed cell survival logic bug in 2D and 3D History Dependent Cellular Automata mode.

6. Fixed cell survival logic bug in 2D and 3D Stochastic Cellular Automata modes.

7. Retrained Generations Cellular Automata Neural Network search model to work with corrected survival logic bug.

Version 77.7 - 20th of May, 2020
1. 3D Strange Attractor mode is now 10 times faster.

2. 2D DLA mode is now 10 times faster.

Version 77.6 - 19th of May, 2020
1. Stop button is now enabled when doing Perlin Flow image processing.

2. IFS mode is now 8 times faster.

3. Flame mode is now 10 times faster.

Version 77.5 - 16th of May, 2020
1. Fixed bug with Mitsuba renderer FOV angle not matching OpenGL dialog FOV angle.

2. Fixed bug with Mitsuba "Render last scene" button.

3. Fixed bug with detection of previous unfinished scripts at startup.

4. Fixed bug that caused a crash if Cancel button was clicked when loading an IFS parameter file.

5. Stopped annoying ding sound when Enter or Esc hotkeys pressed on dialogs.

Version 77.4 - 11th of May, 2020
1. Added Undo button to Color Palette Editor.

2. Palettes can now be shifted by clicking dragging them in the Color Palette Editor.

3. New Neon Blend 2 button added to Color Palette Editor.

Version 77.3 - 8th of May, 2020
1. Fixed bug with 2D Strange Attractor mode not saving Johnny Svennson attractor parameters correctly.

2. Added option to save custom image dimensions to a "Custom Sizes" menu for future use.

Version 77.2 - 5th of May, 2020
1. Fixed bug with loading L-System L files.

Version 77.1 - 4th of May, 2020
1. Fixed bug in 4D Cellular Automata mode.

Version 77.0 - 3rd of May, 2020
1. 4D Cellular Automata mode up to 5 times faster.

2. Fixed bug that caused Mandelbrot fractals to render as blank images.

Version 76.9 - 1st of May, 2020
1. Added checks to make sure the directory movie frames are saved to is writable to avoid crashes.

2. Buddhabrot mode now 9 times faster.

Version 76.8 - 21st of April, 2020
1. Renamed Four State Cellular Automata mode to 1D Totalistic Cellular Automata.

2. Added new 2D Totalistic Cellular Automata mode.

Version 76.7 - 19th of April, 2020
1. Added option to limit fast running CAs frames per second as some of them ran too fast to appreciate.

2. Added new Four State Cellular Automata mode.

Version 76.6 - 29th of March, 2020
1. Added new Dendritic Crystal Growth mode.

Version 76.5 - 26th of March, 2020
1. Added new Pandemic simulation mode.

Version 76.4 - 22nd of March, 2020
1. Fixed bug that caused adding points to scripts to be ignored.

2. Added new Pandemic simulation mode.

3. Added second Ant Colony Simulation mode.

Version 76.3 - 21st of March, 2020
1. Added two new CA modes from A New Kind of Science.

2. All dialog OK buttons now mapped to hotkey Enter.

3. All dialog Cancel buttons now mapped to hotkey Esc.

4. Improved Ant Simulation mode.

Version 76.2 - 17th of March, 2020
1. Added seven new CA modes from A New Kind of Science.

Version 76.1 - 11th of March, 2020
1. Simple change in back end code means most 2D Cellular Automata modes are much faster.

2. Added new Multiple Channel Cyclic Cellular Automata mode.

3. Fixed bug with loading LIF files from 2D Cellular Automata dialog.

4. Added display hide cell options to 3D Rock Paper Scissors Cellular Automata mode.

Version 76.0 - 8th of March, 2020
1. Fixed bugs with OBJ export in 3D and 4D CA modes.

2. Fixed bugs with Ducks Fractals orbit traps.

3. Added new display options for 3D Cyclic Cellular Automata.

Version 75.9 - 1st of March, 2020
1. Added new 3D Wa-Tor mode.

2. Added new 3D Huegene mode.

Version 75.8 - 27th of February, 2020
1. Added new Huegene mode.

Version 75.7 - 20th of February, 2020
1. Added new Combinations Cellular Automata mode.

2. All 3D Cellular Automata modes run and render much faster at larger grid sizes.

3. Improved responsiveness of 3D Cellular Automata modes to avoid "not responding" messages when rendering large sized grids.

4. Fixed bug that caused Mitsuba and Renderman file creation to fail with very large files.

Version 75.6 - 15th of February, 2020
1. Added new 4D Cyclic Cellular Automata mode.

2. Added new 4D Rock Paper Scissors Cellular Automata mode.

2. Added new 4D Hodgepodge Machine mode.

Version 75.5 - 6th of February, 2020
1. Improved Lorenz Waterwheel simulation and graphing.

2. Fixed bug with Style Transfer model downloader.

Version 75.4 - 3rd of February, 2020
1. Fixed bug with WaTor graphing.

2. Improved Style Transfer dialog options.

Version 75.3 - 29th of January, 2020
1. Fixed bug with style transfer model downloading.

2. Added zoom movie option to Style Transfers.

Version 75.2 - 28th of January, 2020
1. Improved speed and graphing of Wa-Tor mode.

2. Added option to hide solitary particles in Particle Life 2D.

3. Color palette browser now highlights last loaded palette.

4. Color palette auto-scrolls to last loaded palette.

Version 75.1 - 24th of January, 2020
1. New Pinwheels Cellular Automata mode added.

2. Added option to hide solitary particles in Particle Life 3D.

3. Added 2 new Alternating Neighborhoods Cyclic Cellular Automata modes.

Version 75.0 - 10th of January, 2020
1. Added browse button to GLSL Shaders dialog.

2. Removed unnecessary absorb setting from Physarum Simulation modes.

3. Fixed bugs with the two Indexed Totalistic Cellular Automata modes.

Version 74.9 - 29th of December, 2019
1. Added hue cycling option to Video Feedback 3 mode.

Version 74.8 - 4th of December, 2019
1. Added begging for donations prompt every 100th time Visions of Chaos is launched.

Version 74.7 - 30th of November, 2019
1. Fixed bug with OpenGL rendering on PCs with dual monitors with different resolutions.

2. Added favorites to GLSL Shaders mode.

3. Mitusuba Renderer is now automatically downloaded and configured the first time it is used.

Version 74.6 - 8th of November, 2019
1. Added DeepDream image processing.

Version 74.5 - 4th of October, 2019
1. Added more options to Style Transfer image processing.

Version 74.4 - 30th of September, 2019
1. Improved Style Transfer image processing.

Version 74.3 - 27th of September, 2019
1. Fixed bug with MSTP expanding space.

Version 74.2 - 22nd of September, 2019
1. Fixed bug with automatic update checker failing.

2. Added new LSTM Music Composer mode.

Version 74.1 - 16th of September, 2019
1. Added supersample option to Eulerian Fluid mode.

2. Added CNN neural network searching to 2D Cellular Automata mode.

Version 74.0 - 13th of August, 2019
1. Added new Hexagonal Cellular Automata mode.

Version 73.9 - 22nd of July, 2019
1. Added new Triangular Cellular Automata mode.

Version 73.8 - 30th of June, 2019
1. Added more options to Species simulation mode.

Version 73.7 - 22nd of June, 2019
1. Added new Species simulation mode.

Version 73.6 - 5th of June, 2019
1. Options added for Quaternion background color or image file.

Version 73.5 - 26th of May, 2019
1. Fixed bug with GLSL Shader slideshow crashing.

2. Save dialog boxes now pre-fill with last loaded file name.

3. Bug reports are now sent to a Gmail account to avoid false positive virus detections.

Version 73.4 - 18th of May, 2019
1. Fixed bug with Quaternion mode hanging with endless looping.

Version 73.3 - 11th of May, 2019
1. Added new Physarum Pixel Flow image processing.

2. Fixed bug with update checking.

Version 73.2 - 4th of May, 2019
1. Added new Primordial Particle Systems mode.

2. Fixed bug that caused user specified palette files to not show in orbit trap drop downs.

3. Added option to disable zoom box animations.

Version 73.1 - 19th of April, 2019
1. Added second Physarum Simulation mode.

Version 73.0 - 16th of April, 2019
1. Portable installation bug fixed that created a Visions of Chaos folder under My Documents.

Version 72.9 - 10th of April, 2019
1. Added new Physarum Simulation mode.

2. Fixed minor bug with GLSL Editor scrolling.

Version 72.8 - 3rd of April, 2019
1. Added more color palette creation options.

2. Fixed minor bug with mousewheel scrolling on color palette browser window.

Version 72.7 - 2nd of April, 2019
1. Added more color palette creation options.

Version 72.6 - 1st of April, 2019
1. Fixed bugs with orbit traps under Mandelbrot, Ducks and Root-finding fractal modes.

2. Fixed bugs with screen saver.

Version 72.5 - 31st of March, 2019
1. Added support for Style Transfer GAN image processing.

2. Improved support for user created color palettes.

Version 72.4 - 25th of March, 2019
1. Added more color palette creation methods.

2. Flame fractal searching must faster.

Version 72.3 - 23rd of March, 2019
1. Added more color palette creation methods.

2. Color palette browser loading much faster.

3. More sample color palettes included.

Version 72.2 - 21st of March, 2019
1. Bug fixed that caused image sizing issues when going from full screen mode to normal mode.

2. Color palette browser speed increased.

3. More color palettes added (3371 in total now).

Version 72.1 - 20th of March, 2019
1. Increased variety perlin and simplex noise palette generators can create.

2. Mandelbrot and Lyapunoiv GLSL options correctly disabled when GLSL version detected as less than 4.

3. Many modules now load a random sample at startup to show a wider variety to new users.

Version 72.0 - 19th of March, 2019
1. Added new simplex noise color palette creator.

2. Perlin image flow now uses smooth bilinear interpolation.

3. Fixed bugs with saving to BMP files when BMP filename had spaces in it.

Version 71.9 - 17th of March, 2019
1. Added new perlin noise color palette creator.

2. Mandelbrot mode now uses GLSL by default for huge speedup.

Version 71.8 - 14th of March, 2019
1. 3D Strange Attractor settings can now be saved and loaded.

2. Color palette loading is more robust against errors within map files.

3. Fixed bug that could cause Eulerian fluids to crash without warning.

4. Fixed bug with HPP LGA particles not colliding correctly.

Version 71.7 - 13th of March, 2019
1. Added Vorticity Confinement to Eulerian MAC Fluid Simulation mode.

Version 71.6 - 11th of March, 2019
1. Added new Eulerian MAC Fluid Simulation mode.

Version 71.5 - 28th of February, 2019
1. Added alpha blend setting for 3d Gravity and 3D Gravity Set modes.

2. Added new 3d Jos Stam Fluid Simulation mode.

3. Fixed bug with missing Wiggle Gif option for Mandelbulb mode.

4. Aspect ratio bug fixed with 2D Gravity Set mode.

5. Replaced threading library so multithreaded algorithms no longer cause the program to randomly crash or hang.

6. Fixed bug that stopped crashes when multiple Mitsuba and/or RenderMan renders are happening together and trying to write to the same output file(s).

Version 71.4 - 9th of February, 2019
1. Added new 3D Gravity Set Fractal mode.

2. Improved speed of 2D Gravity Set Fractals.

Version 71.3 - 5th of February, 2019
1. Added option for cell display size in BML Traffic mode.

2. Added option for display pixel size in Ant Simulation mode.

3. Added option for display pixel size in Termites mode.

4. Fixed bug with Multiple Script Statistics dialog being too small.

5. Added Noisify Image image processing option.

6. Updated SICx32.DLL to avoid false-positive virus detections.

Version 71.2 - 29th of January, 2019
1. Added new 3D Gravity coloring options.

2. Added extra options to Multi-scale Turing Patterns searching.

3. Fixed bug with some dialogs not staying on top of main window.

4. Fixed bug that caused main window to incorrectly minimize sometimes.

Version 71.1 - 13th of January, 2019
1. Improved 3D Gravity mode.

Version 71.0 - 3rd of January, 2019
1. Upgraded included SICx DLLs to latest v5.1.1.

Version 70.9 - 29th of December, 2018
1. Fixed bug that caused exception when detecting OpenCL support at startup.

Version 70.8 - 28th of December, 2018
1. Added black hole option to 3D Gravity Simulation mode.

Version 70.7 - 23rd of December, 2018
1. Rewrote the 3D Gravity Simulation code.

Version 70.6 - 16th of December, 2018
1. Fixed bug with dialog sizes under high DPI displays.
2. Added crossbreed option to MergeLife Cellular Automata.
3. Added Mandelbrot Orbit Trap shaders to the Custom Formula Editor mode.

Version 70.5 - 12th of December, 2018
1. Added new MergeLife Cellular Automata mode.

Version 70.4 - 10th of December, 2018
1. Fixed bug with Buddhabrot zooming.

2. Added Buddhabrot support to movie scripts.

Version 70.3 - 8th of December, 2018
1. Multiple script processing now has more stats when getting ready so it doesn't look like it has hung.

2. Fixed bug with taskbar icon incorrectly displaying under XP.

3. Ants simulation speed vastly increased.

4. Ripple tank simulations 4 times faster.

5. Added new Pixel Sort image processing option.

6. Moved Buddhabrot Fractals to their own mode outside the Mandelbrot dialog.

Version 70.2 - 4th of December, 2018
1. All dialogs are now double buffered for reduced flickering.

Version 70.1 - 3rd of December, 2018
1. Fixed bug that could cause Custom Fractal Mode movies to sometimes crash without warning.

Version 70.0 - 2nd of December, 2018
1. Added new Smooth Life Cellular Automata mode.

2. Custom Formula Editor mode renders much faster now with auto-adjusting GLSL tiling.

Version 69.9 - 26th of November, 2018
1. Fixed bug with image processing.

Version 69.8 - 23rd of November, 2018
1. Added more image processing options to movie build process.

Version 69.7 - 22nd of November, 2018
1. GLSL Shader Editor and Custom Formula Editor dialogs now correctly sync font changes.

Version 69.6 - 21st of November, 2018
1. Added new GLSL based Image Processing.

2. Updated automatic update checked to use new HTTPS website.

3. Fixed bug with highlighting digits in shaders and custom fractals.

Version 69.5 - 19th of November, 2018
1. Improved color syntax highlighting for shaders and custom formulas.

2. Improved speed of loading Custom Formula files.

Version 69.4 - 13th of November, 2018
1. Fixed bug with portable installs.

2. Added option to show multiple pendulum plots at once.

3. Color palette files now saved under the "My Documents" folder rather than "appdata".

Version 69.3 - 8th of November, 2018
1. Added new 3D Rock Paper Scissors Cellular Automata mode.

2. Added new 2D Particle Life mode.

3. Added new 3D Particle Life mode.

4. Fixed bug with Mandelbulb cube mapped environmental backgrounds.

Version 69.2 - 24th of October, 2018
1. Fixed bug with colored Multi-Scale Turing Pattern output.

2. Multi-Scale Turning Patterns now up to twice as fast.

Version 69.1 - 22nd of October, 2018
1. User data files now default to being skept under dosuments.

2. Added color capabilities to Multi-Scale Turing Patterns mode.

3. Fixed minor bug when saving images.

Version 69.0 - 16th of October, 2018
1. User data files are now kept separate from the included examples.

2. Fixed color palette editor 4K display issues.

3. Fixed bugs with Complex Plane Fractals mode.

Version 68.9 - 17th of September, 2018
1. Added new 1D Extended Neighborhood Cellular Automata mode.

Version 68.8 - 3rd of September, 2018
1. Added new 3D Smoothed-Particle Hydrodynamics mode.

Version 68.7 - 8th of August, 2018
1. Removed invalid scales from midi output settings.

2. Startup errors can now be detected and repaired.

3. Pause function added so lengthy CPU intensive jobs can be paused if necessary.

4. Bug that caused portable installations not to prompt for destination folder fixed.

Version 68.6 - 13th of July, 2018
1. Added crossbreed mutations to Video Feedback Simulation mode.

2. Added better debug exception handling so I can fix bugs easier.

Version 68.5 - 1st of July, 2018
1. Added new Multiple Rule Cellular Automata mode.

2. Fixed bug when creating Windows backgrounds.

Version 68.4
1. Single icon for Visions of Chaos created to match 32-bit or 64-bit Windows OS it is installed on.

2. OpenCL 3D Gravity now works on 64-bit version.

Version 68.3 - 23rd of May, 2018
1. Flame Fractal search algorithms improved further.

Version 68.2 - 22nd of May, 2018
1. Flame Fractal search algorithms improved.

2. Fixed bug that hid progress dialog when updater was downloading new versions.

Version 68.1 - 12th of May, 2018
1. Date.w in shaders is now passed correctly as floating point seconds.

2. Bug that caused loading lif files in CA2D mode to fail fixed.

3. Bug with Virtual Creatures random button fixed.

4. Flame Fractal search algorithms improved.

5. Added new 2D and 3D Stochastic Cellular Automata modes.

6. Added more options to Genetic Art 3 automatic evolution.

Version 68.0 - 24th of April, 2018
1. Upgraded internal SICX32.DLL so it no longer gets detected as a false positive virus by some antivirus software.

Version 67.9 - 20th of April, 2018
1. Added Spring Pendulums mode.

2. Added option to auto-hide toolbar when in full screen mode.

Version 67.8 - 6th of April, 2018
1. Added new 3D Multiple Neighborhoods Cellular Automata mode.

Version 67.7 - 31st of March, 2018
1. Added more Multiple Neighborhoods Cellular Automata shaders.

Version 67.6 - 23rd of March, 2018
1. Added Rock Paper Scissors Cellular Automata mode.

2. Toolbar button icons now correctly scale for all DPI settings.

Version 67.5 - 17th of March, 2018
1. Color palette extraction from images much faster.

2. Bug with 3D History Dependant Cellular Automata fixed.

Version 67.4 - 9th of March, 2018
1. Added new Multiple Neighborhoods Cellular Automata mode.

Version 67.3 - 4th of March, 2018
1. Double pendulum, triple pendulum and quadruple pendulum sonification improved.

2. Undo button added to Ducks fractal dialog.

3. New 3D History Dependent Cellular Automata mode added.

4. Bug with ca 2d mutator fixed.

Version 67.2 - 23rd of February, 2018
1. Magentic Pendulum mode now multi-threaded.

Version 67.1 - 20th of February, 2018
1. Zoom and pan buttons added to Mandelbrot and Ducks preview images for easier navigation.

2. Root-Finding Fractals are now multi-threaded.

3. New History Dependent Cellular Automata 2 mode added.

Version 67.0 - 19th of February, 2018
1. Fixed bug with Ducks Fractals stalks orbit traps display.

2. F11 key now correctly toggles from full screen to normal mode.

3. Fixed bug that caused some 2D cellular automata modes to not correctly fill the display window.

Version 66.9 - 16th of February, 2018
1. Ducks Fractals code changed to multi-threaded to take advantage of multi-core CPUs.

2. Alternating Neighborhoods Cellular Automata modes can now be rendered using 3D stacked generations display.

3. Fixed bug that caused Mitsuba Renderer to fail if Visions of Chaos image folder had a space in the name.

4. Fixed bug that caused Mitsuba renders to be slightly off center.

Version 66.8 - 12th of February, 2018
1. Added "stacked generations" 3D display option for 2D Cellular Automata, History Dependent Cellular Automata and Indexed Totalistic Cellular Automata.

2. Fixed bug with printing that printed blank pages on some printers.

3. Added printer support for more 2D Strange Attractor types.

Version 66.7 - 8th of February, 2018
1. Added 5 new 2D Strange Attractors.

2. Increased speed of most 2D Cellular Automata modes.

Version 66.6 - 5th of February, 2018
1. New History Dependant Cellular Automata mode added.

Version 66.5 - 1st of February, 2018
1. New Alternating Neighborhoods Cellular Automata mode added.

Version 66.4 - 29th of January, 2018
1. New Zhang Cellular Automata mode added.

Version 66.3 - 27th of January, 2018
1. New Two Steps Back Cellular Automata mode added.

Version 66.2 - 26th of January, 2018
1. Added Perlin Noise Flow image processing option.

2. Added Perlin Flow as VF3 option.

3. New Indexed Totalistic Cellular Automata mode added.

Version 66.1 - 21st of January, 2018
1. New Ant Automata 2 mode added.

2. New 2D Accretor Cellular Automata mode added.

3. New 3D Strange Attractor 2 mode added.

Version 66.0 - 12th of January, 2018
1. New 3D Accretor Cellular Automata mode added.

Version 65.9 - 3rd of January, 2018
1. Nonlinear Voter Model CA now multi-threaded.

2. Majority Rule CA now multi-threaded.

3. Lattice-Boltzmann Method 1 mode now multi-threaded.

4. New Block Cellular Automata mode added.

5. New Stepping Stone Cellular Automata mode added.

Version 65.8
1. Added animation capability to Custom Fractal Formula mode.

Version 65.7
1. 4D CA mode now multithreaded.

2. Multiphase Smoothed-Particle Hydrodynamics mode now multithreaded.

3. YYF mode now multi-threaded.

4. Large Neighborhood Totalistic Cellular Automata now multi-threaded.

5. Liquid Crystal Cellular Automata now multi-threaded.

6. Fixed bug with creating uncompressed AVI movie files.

7. XVID and H265 format movies' color ranges now correctly use full 0-255 RGB and not clipped 16-235 RGB ranges.

8. Coupled Cellular Automata 2 now multi-threaded.

9. Fixed bug with saving full screen toolbar menu position.

Version 65.6
1. Fixed bugs with and streamlined startup sequence.

Version 65.5
1. Added 64 new GUI themes.

2. Themes enabled for XP.

Version 65.4
1. Fixed bug with full screen floating menu when running under Windows XP.

Version 65.3
1. Added new 4D Cellular Automata mode.

2. Fixed bug that caused scrollbars to incorrectly appear when program loaded with theming applied.

3. Fixed bug with floating menu fade out/in when in full screen GLSL mode.

4. Fixed bug that sometimes caused buttons to ignore single clicks and require double-clicks.

Version 65.2
1. Viscoeleastic particle positions and velocities can now be exported as CSV format for usage in other programs.

Version 65.1
1. Color palettes can now be setup at each script point for smooth color changing while movies are generated.

Version 65.0
1. Options added for how Visions of Chaos handles going to and from full screen mode.

Version 64.9
1. All window sizes/states/position now saved when Visions of Chaos is quit.

2. Option added to color WaTor fish to track breeding.

3. Color intensity option added to Video Feedback 3 mode.

Version 64.8
1. Fixed bug with Video Feedback 3 interlacing algorithm.

Version 64.7
1. Fixed bug with OBJ/MTL material colors not working for C4D.

2. Interlacing option added to Video Feedback 3 mode.

Version 64.6
1. Cube colors now exported with OBJ files as MTL material files.

Version 64.5
1. Bloom option added to Video Feedback 3 mode.

2. Fixed bug with 3D CA OBJ export skipping cube faces.

3. Fixed bug with Cube Divider OBJ export saving to wrong directory.

Version 64.4
1. Option added to launch Visions of Chaos in full screen mode.

Version 64.3
1. Option to check for updates once per day now correctly saved to ini file.

Version 64.2
1. OBJ export added to Voxel Automata Terrain mode.

Version 64.1
1. OBJ file sequences can now be created from supported modes.

Version 64.0
1. Fixed minor bug with 3D CA dialog.

Version 63.9
1. Disk space now checked during movie frame creation to warn if space is about to run out.

2. Splatting display option added to LBM2 mode.

3. Fixed bug that caused a crash when rendering Lorenz Attractors.

Version 63.8
1. Added support for Bedhead Strange Attractors.

Version 63.7
1. Fixed bug with Color Palette Editor eye dropper.

Version 63.6
1. Batch convert added to Video Feedback 3 mode.

2. Option added to merge movie and audio files together.

3. Fixed bug that crashed Mandelbulb mode when not using GPU calculations.

Version 63.5
1. Bug with Escape Fractals fixed.

Version 63.4
1. Minor visual bugs fixed.

Version 63.3
1. Minor bug in Shader Editor fixed.

Version 63.2
1. Added option to use Pixar RenderMan for 3D scenes.

2. Video Feedback 3 mode can now use an image as the initial frame.

3. Shader Editor and Custom Formula Editor dialogs now resize to fit smaller resolution screens.

Version 63.1
1. Added new 3D Voxel Automata Terrain mode.

Version 63.0
1. Fixed bug with Cube Divider auto-positioning being off center.

2. 3d Cellular Automaton can now use spheres to render cells.

Version 62.9
1. Improved Mitusba renderer options.

2. 3D Cyclic Cellular Automata now has options to use Mitsuba renderer.

3. 3D CA mode now has option to use Mitsuba renderer.

4. 3D Ant Automata mode now has option to use Mitsuba renderer.

5. 3D Hodgepodge CA mode now has option to use Mitsuba renderer.

6. Cube Divider mode now has option to use Mitsuba renderer.

7. Mitsuba spawned as a seperate thread to avoid "not responding" app hangs.

Version 62.8
1. 64-bit Visions of Chaos now included with standard installer.

2. New 3d Virtual Creatures mode added.

3. Image filter options added to AVI build dialog.

4. Improved 3D DLA mode and added support for Mitsuba renderer.

Version 62.7
1. Added new Lattice Boltzmann Method mode.

Version 62.6
1. Added 5 segment Virtual Creatures.

Version 62.5
1. Added 4 segment Virtual Creatures.

Version 62.4
1. Sample files, palettes, scripts and shaders are now stored under the per user %APPDATA% folder.

2. Box2D physics engine added.

3. Evolved Virtual Creatures mode added.

Version 62.3
1. Added Clifford Attractors.

2. Added Peter DeJong Attractors.

3. Added Johnny Svensson Attractors.

4. Fixed bug that caused preset 3D Ant Automata dropdown to not set rules correctly.

Version 62.2
1. Added new Fractal Spirograph mode.

Version 62.1
1. Added disk space stats to script statistics dialogs.

2. Stopped flickering on startup and when changing UI themes.

Version 62.0
1. Fixed bug with auto-hiding mouse cursor when fullscreen shaders are running.

2. Zoom box now much smoother whewn dragging over large sized images.

Version 61.9
1. Theming enabled for Windows 7. Disabled for Vista, XP and earlier OSs.

2. Fixed bug in Lyapunov script rendering.

3. Fixed Root Finding script aspect ratio calculation that could lead to corrupted frames in some scripts.

4. Custom Formula Editor now has right-click cut, copy, paste etc commands.

5. New Meta-Mandelbrot fractal formula added.

Version 61.8
1. Fixed bug that caused scripts rendered at 4K size to be unstable and cause application crashes.

2. Theming auto-disabled for Vista and earlier OS as it causes display problems with the OS.

3. Program startup and shutdown speeds improved.

4. Default GLSL editor font size now reduced to 11 for non-4K displays.

5. Styles disabled for Windows dialogs (file open etc) as they caused problems with dialogs being shown shrunk or cut off.

Version 61.7
1. Added new Sandpile Automata mode.

2. Fixed bug that caused statusbar text to not size correctly size within panels.

3. Fullscreen GLSL shaders hiding of toolbar and cursor improved.

4. BZ mode now renamed correctly to Hodgepodge Machine.

5. New 3D Hodgepodge Machine Cellular Automata mode added.

6. Fixed bug with using images to seed Gray-Scott Reaction Diffusion.

Version 61.6
1. GLSL Shader toolbar now auto hides when in full screen mode.

2. All sample GLSL shaders now edited to pass all warning and error checks.

3. Option added to validate shader code using Kronos glslangValidator compiler.

4. Shader editor and custom formula editor forms now correctly size to fit screen when theming is applied.

5. Fixed nasty bug that caused Ripple Tank mode to reset data directory to \ which caused other sample files to be inaccessible.

6. Minor bugs with window borders when using themes fixed.

Version 61.5
1. Rolled back OpenGL version checking so program runs on older video cards.

Version 61.4
1. Fixed bug that caused 3D Strange Attractors mode to crash.

Version 61.3
1. Script manager form now sizable.

2. Corrected Julia tranformation in Flame Fractals mode.

3. 3D DLA speed increase when rendering lots of spheres/particles.

4. Zoom button added to Script Stats and Multiple Script Stats dialogs so stats can be seen easier from a distance.

5. If a script crashes during rendering it will be resumed when program is relaunched.

6. Added matrix coloring and mirroring options to the Video Feedback 3 mode.

Version 61.2
1. Improved Flame Fractal mode.

2. Added movie joiner option to concatenate movie file parts.

3. Added more debug tracking to help fix user reported bugs.

4. Added matrix multiplication option to the color palette editor to allow more color variations in existing palettes.

Version 61.1
1. Added simulated erosion to Fractal Terrain mode.

Version 61.0
1. Added new Cell Conquest mode.

Version 60.9
1. Made more changes to Coupled Cellular Automata 2 mode.

Version 60.8
1. Fixed bug with Mandelbulb movie frames not being saved.

Version 60.7
1. Added new Coupled CA 2 mode.

2. Added matrix coloring to Coupled CA mode.

Version 60.6
1. Added image processing options to Video Feedback 3 mode.

2. Fixed bug with deleting PNG format frame files.

Version 60.5
1. Frame files now default to BMP format for speed. Can be changed to PNG if disk space is an issue.

2. Added new Video Feedback 3 mode.

Version 60.4
1. Saved PNG image files are now smaller without losing any lossless quality.

2. Added new Harmonograph simulator mode.

3. Bug with color palette browser fixed.

4. Added new stats window when auto-converting multiple scripts.

Version 60.3
1. Mandelbulb mode script frames now retain background PNG transparency for importing/merging into other applications.

2. Bug fixed that caused some older scripts to not load correctly.

Version 60.2
1. FFmpeg now uses 64 bit version so all movie formats now build successfully with 4K sized source frames.

Version 60.1
1. Custom Formulas can now be rendered to images larger than your screen size.

2. Fixed bug that did not delete frame files once movie file finished building.

3. Zoom movies are now a more consistant stable speed rather than speeding up as zooming in.

Version 60.0
1. Frame files now saved as PNG format to save disk space.

2. H265 movie format now defaults to lossless for best quality.

Version 59.9
1. 2D and 3D Ant Automata rules can now be entered as either decimal or binary/base 4 formats.

2. Fixed bug with Flame fractal dialog Advanced button not resizing dialog correctly on high DPI displays.

3. Added new Custom Fractal Formula Compiler mode.

4. Image processing options simplified to a sub-menu for easier access.

5. Added percentage bar to movie buiild dialog.

Version 59.8
1. Fixed smoothness of dragging zoom box on large sized windows.

2. Fixed bug that incorrectly sized scrollbar for GLES editor window.

3. Improved screen saver support when using multiple monitors.

Version 59.7
1. Fixed bug that put floating menu in the wrong positions when dual monitors used.

Version 59.6
1. Improved 2D and 3D DLA modes.

Version 59.5
1. Fixed bug that caused movie build dialog to show incorrectly when themes were enabled.

Version 59.4
1. Added support for High DPI displays.

Version 59.3
1. Default movie build format now H264 as Windows Media Player has trouble with H265. H265 format movies can still be created.

Version 59.2
1. GLSL shaders are now stored under their own subfolder.

Version 59.1
1. Portable install option now added as an installation time checkbox.

Version 59.0
1. Added option to copy Visions of Chaos to a USB device to run "portable".

Version 58.9
1. Simplified movie build process.

2. Fixed bug when movie builds ignored FPS setting.

Version 58.8
1. Added support for HVEC (H265) movie output.

Version 58.7
1. Added Rayleigh-Taylor Instability support for Smoothed-Particle Hydrodynamics mode.

Version 58.6
1. Added 3D point cloud OBJ export for 3D Strange Attractors.

Version 58.5
1. GLSL shader toolbar next and back buttons can now be clicked without having to stop the current shader being generated.

Version 58.4
1. New high resolution icon to match Android version.

Version 58.3
1. Fixed memory leak when creating GLSL movies.

Version 58.2
1. Visions of Chaos can now use up to 4GB of total RAM (up from 2GB) depending on OS.

2. Fixed bug that caused FFMPEG movie build to render incorrectly if frame sequence had gaps in the numbers.

Version 58.1
1. Fixed bug that caused Mandelbulb mode to crash with latest NVidia drivers update.

Version 58.0
1. Added new New and Delete buttons to easily create new GLSL shaders.

Version 57.9
1. Windows system dialogs now use selected theme skin.

Version 57.8
1. 2D Strange Attractors now use supersampling for smoother non-pixelated output.

2. Fixed bug with Cube Divider auto-sizing for non standard divisions.

3. Reaction Diffusion and Multi-State Turing Pattern modes now start with nicer preset settings.

Version 57.7
1. Smoothed plot lines for Lorenz and Rossler attractors.

2. Divided the Cellular Automata menu into submenus by dimensions.

Version 57.6
1. 3D Spirograph plots are now correctly auto-sized to view window when loaded.

2. Fixed bug with auto-update checking.

Version 57.5
1. Fixed bug with auto-update check routines.

1. Improved Lorenz Waterwheel mode.

Version 57.4
1. Added Invert button to color palette editor.

Version 57.3
1. Fixed rare bug that caused Aero to be disabled when Visions of Chaos started on some PCs.

Version 57.2
1. Visions of Chaos now automatically checks for updates once per day.

2. Smoother flicker free splash screen and startup.

Version 57.1
1. Improved Image Processing dialog features.

Version 57.0
1. Improved support when running on dual monitor systems.

Version 56.9
1. Added submenu to easily change between UI themes.

Version 56.8
1. Added oversampling option to Large Neighbourhood Totalistic Cellular Automata mode.

2. Updated the new version update check functionality.

Version 56.7
1. Added new Large Neighbourhood Totalistic Cellular Automata mode.

2. Color palette editor enhanced.

Version 56.6
1. Color palette editor reorganised and enhanced.

Version 56.5
1. Lyapunov Fractal mode up to 1000x faster thanks to GLSL shader conversion.

Version 56.4
1. Smoothed plots for double, triple and quadruple pendulum simulations.

2. Added log coloring to Bifurcation mode.

Version 56.3
1. Added more theme skins.

2. Improved the Bifurcation mode.

Version 56.2
1. Improved support for printing Mandelbrots across multiple pages.

2. New program icon.

Version 56.1
1. Fix bug that caused the screen saver mode to crash.

2. Stopped user clicking multiple Genetic Art samples quickly that caused crashes.

3. Reorganised mode menu.

Version 56.0
1. Fixed out of memory errors when generating A2 sized images.

2. Removed extremely out of date help. No help is better than incorrect help.

3. Enabled floating point settings for Popcorn Strange Attractors.

Version 55.9
1. 3D Attractor mutation dialog now autosizes to fit screen.

2. Video Feedback option screen now fully visible on screen without having to scroll.

Version 55.8
1. Fixed aspect ratio when printing Mandelbrot fractals across multiple pages.

2. Added Check For New Version menu option.

Version 55.7
1. Fixed bug when printing Mandelbrot fractals across multiple pages.

2. Added Reset Settings button to easily restore all settings to defaults.

Version 55.6
1. Printer dialog simplified.

2. Printer support for larger images improved.

Version 55.5
1. Added support so all 2D modes can be rendered to image sizes larger than the screen.

2. Fixed bug that caused a crash if the main image was right-clicked.

Version 55.4
1. All dialog sizes fixed when UI styling applied.

2. Enhanced zoom box so it expands more smoothly when resized quickly on large image sizes.

Version 55.3
1. UI styling much more stable now.

2. Fixed bug with image processing frames.

Version 55.2
1. Improved UI styling.

2. Changed toolbar icons to the newer flat look of Windows 8 and Windows 10.

Version 55.1
1. Fixed memory leak when image processing large bitmaps.

2. Added experimental skinning/theme support.

Version 55.0
1. Merged the Load Color Palette and Edit Color Palette dialogs into a single Change Color Palette dialog.

2. Added option to image process a series of BMP files outside the usual movie building sequence.

Version 54.9
1. Fixed minor bug with OpenGL preset light setups.

Version 54.8
1. Added slideshow option to watch OpenGLSL shaders hands free.

Version 54.7
1. Fixed bug that caused a crash if 3D CA mode was ran a second time after another CA mode was run.

Version 54.6
1. Escape fractal preview now renders correctly when coefficients changed.

2. Tiled CA samples now saved as single sample TCA files rather than separate TIL and RUL files.

Version 54.5
1. Fixed bug with Gaussian Blur image processing code.

Version 54.4
1. Added new 3D Ant Automaton mode.

Version 54.3
1. Fixed bug that caused a crash when selecting certain L-System rules from the preset rules dropdown list.

Version 54.2
1. All dialog Save Load OK Cancel buttons are now in recommended Windows GUI guidelines order.

2. Fixed tab key order for all dialogs.

3. Flattened a lot of the bevel effects on dialogs to look more natural under Windows 8, Windows 8.1 and Windows 10.

Version 54.1
1. Added more options to Yin Yang Fire Cellular Automaton mode.

Version 54.0
1. Added complexity option for Genetic Art 3 mode.

Version 53.9
1. Fixed bug with large OBJ exports generating out of memory errors.

Version 53.8
1. Added 3D OBJ export to 3D Cellular Automata, 3D Cyclic Cellular Automata, Cube Divider and 3D DLA modes.

Version 53.7
1. Fixed bug when saving output of various modes to midi files.

Version 53.6
1. Fixed minor bug with Genetic Art 3 mode.

Version 53.5
1. Added new Yin Yang Fire mode.

Version 53.4
1. Fixed bug that caused boids screen saver to crash.

Version 53.3
1. Fixed bug that caused loading color palettes to crash.

2. Sped up loading time when scanning GLSL shader files.

Version 53.2
1. Fixed bug that caused opening palettes to crash with Genetic Art 2 mode.

Version 53.1
1. Fixed bug that caused OpenGL scenes to render blank on some PCs.

2. More GLSL samples added for a total of 700.

Version 53.0
1. Added support for all Windows wallpaper styles (Fill, Fit, Stretch, Tile and Center).

2. Added toolbar buttons to go back and forwards through GLSL samples.

Version 52.9
1. Fixed bug with ! character in L-Systems L files.

Version 52.8
1. Fixed issues handling L-Systems L files so more samples render correctly.

2. Added more GLSL sample shaders.

Version 52.7
1. Forced decimal point to be a "." character for non-English Windows.

Version 52.6
1. Changed Visions of Chaos licensing to freeware.

Version 52.5
1. Fixed bug that caused the help to not display.

2. Fixed bug that caused the extract color palette from images to read wrong colors with some image formats.

3. Added brightness and contrast settings to the Video Feedback 2 mode.

Version 52.4
1. Improved zoom box.

2. Fixed bug that caused the sample GLSL shaders to not be found if the user changed the default data directory.

3. Standardised positions of Load, Save, Cancel and OK burttons across all dialogs.

Version 52.3
1. Fixed bug that caused 3D attractors to crash when supersampling was enabled.

2. Fixed bug that caused the Tiled CA custom colors to remain hidden when changed.

3. Fixed bug that caused assigning images to the Windows Desktop Background to crash under Windows 8.x.

4. Fixed bug that caused installing the Visions of Chaos screensaver to fail under Windows 8.x.

5. Fixed bug that caused OpenGL to crash if Windows color depth was not set to 32-bit.

6. Fixed bug that caused Mandelbulb mode to crash if video card did not support GLSL shaders.

7. Improved GLSL shader support for more video cards.

Version 52.2
1. Added customisable color syntax highlighting to the GLSL editor.

2. Added error highliting to the GLSL editor.

3. Intel HD graphics chips are now supported for GLSL shaders and no longer detected as unsupported.

4. Fixed bug that caused movies in the Complex Fractal mode to render blank frames.

Version 52.1
1. Fixed bug with anaglyph rendering of Gravity 3D mode.

2. Mandelbulb GLSL now supports background images and cubemap environments.

3. Dual monitor setups are now supported.

Version 52.0
1. Added support to render movies directly to MP4, Animated GIF and Xvid formats.

Version 51.9
1. Added new FFmpeg Expert Mode settings to allow movie output to be customised for users who are familiar with FFmpeg.

2. Fixed bug that caused a crash if someone tried to add a script point before genrating an image to add to the script.

Version 51.8
1. URLs are now highlighted/clickable within glsl shaders.

2. More sample glsl scripts (total of 359 sample shaders now included).

3. Added ability to select output locations to hard drives other than just C:

4. Fixed bug that corrupted certain genetic art save as bmp images.

Version 51.7
1. GLSL frame rate clamping improved.

2. Bug that caused Screen Saver to crash fixed.

3. 2D Cellular Automata parameters can now be saved and loaded.

Version 51.6
1. Option added to clamp GLSL shaders to 60 fps to reduce stress on the GPU.

2. Video Feedback 2 mode now runs under 64-bit versions of Windows.

Version 51.5
1. Added lots more GLSL sample shaders.

2. Fixed a bug that corrupted the output of certain GLSL shaders.

Version 51.4
1. Fixed bug that saved Genetic Art 2 parameter files awith extension BMP rather than GA2.

2. GLSL shaders now run between 2 and 10 times as fast.

Version 51.3
1. Added better exception handling with the ability to email bug reports to help fixing hard to track down bugs.

Version 51.2
1. Added new Multiphase Smoothed-Particle Hydrodynamics mode.

2. Changed application default priority to run as normal rather than idle so Visions of Chaos is more reponsive when another CPU hungry app is running.

Version 51.1
1. Added new Fractal Planet mode.

2. Added new 3D Cyclic Cellular Automaton mode.

Version 51.0
1. Fixed bug that caused Mandelbulb mode to crash if user changed default data directory setting.

Version 50.9
1. No longer requires a user to have admin rights to run correctly (Admin rights are still required to initially install).

2. All user data files are now saved under the public My Documents directory and not within the C:\Program Files\ directory.

3. Video Feedback mode twice as fast.

4. More sample GLSL samples included.

Version 50.8
1. Added a load more GLSL shader examples.

2. Improved the GLSL shader dialog and now allow editing and saving of shaders.

Version 50.7
1. Fixed bug that caused some of the 2D Attractors to render a blank image.

2. Fixed Divide By Zero errors when rendering very large Ducks Fractals to BMP images.

3. Added option to start Video Fedback 2 simulations from an image file.

Version 50.6
1. Added new Knots plotting mode.

2. Improved detection for GLSL support. GPUs must support version 3.0 or higher.

3. Darkened toolbar buttons so they are more easily seen as active or disabled.

4. Added option to render Ducks Fractals to bitmap files that are larger than the screen and suitable for professional printing.

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